![]() IF the losses at times didn't leave you so destitute as to be unable to continue at all.Īnd after now rage-quitting from yet another excruciating and drawn-out series of failures and TPWs (which is the usual way I go in this game, build, build, nurse the characters and teams, try to scrape by, then watch it all collapse like a house of cards), the game is uninstalled. But did I mention the building upgrade resource grind? Which is dependent on the RNG? And your limited space, competing with money at every turn? Choices matter and all that, but you truly need _everything_, right now, no exceptions, or you die trying. Transforming into the beast, along with inflicting stress on the other party members, provides the character with a blight resistance bonus and 10 damage boost. Painful, right up until you are flooded with it. Target: Self This is the Abomination's signature skill. And, ofc, the decent support classes mostly don't do enough damage &/or tank enough to make them viable on their own (as it should be, but there is a balance to be achieved in there somewhere). Healing, especially stress healing, is sparse enough, and defenses low enough that one might think that the all damage is the way to go, but attrition will quickly show the error of that thinking. The challenge is high enough that losing even one of four characters on the way to the boss is a death sentence (in the boss fight, that's fine, I've lost 3/4 and still won, dicey though). Slogging to earn enough money to make the characters viable so they can complete the only challenges available, watching them get crushed, oft with a series of crits from the enemies and misses on my part, in the first one or two meaningless fights in a run? When there are likely to be 5 or 6 more fights plus maybe a boss? Ugh. I'm okay with taking losses if it achieves my goals. The designers should note there is a significant difference between challenging and just mean. some mild challenge (which ramped up _sharply_ for the final dungeon). Darkest Dungeon is a challenging Gothic Horror Dungeon Crawling RPG about the stresses of dungeon crawling, developed by Red Hook Studios. At anything higher than the easiest level, the RNG is cruel and punitive. It is a festering abomination I beg you, return home Claim your birthright And deliver our family from the ravenous, clutching shadows. I didn't find any of it particularly of use, I've been playing these sorts of things for a while. ![]() A front line, a back line, support, damage, looking for synergies. I like the battle line style games (by which I mean the array/position of your characters in a turn-based combat has meaning). I've played it quite a few hours, which by itself might seem thumbs-up recommendation, but it really isn't. ![]() In human form, he can use his manacles to stun the middle ranks, vomit out his acidic bile to cause blight, or resolve himself through praying, allowing him to destress and heal. Ultimately, I simply cannot recommend this game. The Abomination is a unique stance-shifting hero whose role can shift between damage dealing and support.
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